課程名稱 |
心理學於人因與設計 Psychology in Human Factors and Design |
開課學期 |
101-1 |
授課對象 |
理學院 心理學系 |
授課教師 |
葉怡玉 |
課號 |
Psy5181 |
課程識別碼 |
227 U6460 |
班次 |
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學分 |
3 |
全/半年 |
半年 |
必/選修 |
選修 |
上課時間 |
星期五6,7,8(13:20~16:20) |
上課地點 |
南館S217 |
備註 |
總人數上限:20人 |
Ceiba 課程網頁 |
http://ceiba.ntu.edu.tw/1011CSE |
課程簡介影片 |
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核心能力關聯 |
核心能力與課程規劃關聯圖 |
課程大綱
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為確保您我的權利,請尊重智慧財產權及不得非法影印
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課程概述 |
人因工程乃一門跨領域的學科,透過瞭解使用者的特性及其認知與情感的運作,應用於系統與產品的設計。在此課程裡,我們將一窺心理學的原理可以如何應用於系統與產品的設計。 |
課程目標 |
瞭解心理學在人因工程與設計領域的應用 |
課程要求 |
課堂裡主動參與(報告與討論)、
日常生活裡主動發掘與探索
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預期每週課後學習時數 |
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Office Hours |
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指定閱讀 |
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參考書目 |
理論
Bennett, K. B., & Flach, J. M. (2011). Display and interface design. Boca Raton,
FL: CRC Press.
Bendy, G. Z. & Karwowski, W. (2011). Human-computer interaction and operators’
performance. Boca Raton, FL: CRC Press.
Wickens, C. D., Lee, J. D., Liu, YL., & Becker, S. E. G.. (2004). An
Introduction to Human Factors Engineering. Upper Saddle River, N.J.: Pearson
Prentice Hall.
實務
Appple (2010). iPad user interface guidelines (pp. 17-53).
Apple (2012). .iOS human interface guidelines (pp. 17-27, 43-71, 162-181).
Garrett, J.J. (2011). The elements of user experience: User-centered design for
the web and beyond. Berkeley, CA: New Riders.
IDEO Human centered design toolkit (2nd edition).
Lidwell, W., Holden, K., & Butler, J. (2003). Universal principles of design.
Beverly, MA: Rockport Publisher, Inc.
Moran, T. P., & Carroll, J. M. (1996). Design Rationale: Concepts, techniques,
and use. Mahwah, NJ: Lawrence Erlbaum Associates.
Norman, D. (2002). The design of everyday things. New York, NY: Basic Books.
Norman, D. (2007). The design of future things. New York, NY: Basic Books.
Norman, D. (2004). Emotional design. New York, NY: Basic Books.
Vu, K.-P. & Proctor, R. W. (2011).. Handbook of Human Factors in Web Design (2nd
edition). Boca Raton, FL: CRC Press.
Wilson, C. (2010). User experience re-mastered. Burlington, Ma: Morgan Kaufmann
Publishers.
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評量方式 (僅供參考) |
No. |
項目 |
百分比 |
說明 |
1. |
09/20 |
5% |
整理不同公司要求的共同點(工作內容、態度) |
2. |
09/27, 11/8, 1/10 |
15% |
Incident recording/Error analysis: Keep a journal of your daily observations for incidents and errors |
3. |
10/11, 10/18, 10/25 |
15% |
Yesterday interviews |
4. |
11/1, 11/15 |
10% |
Analysis of websites for cognitive training |
5. |
11/22, 11/29 |
10% |
Analysis of websites/smart phones & Suggestions for modification |
6. |
12/6 |
5% |
Construct a new metaphor that differs from the desktop metaphor for smart phones |
7. |
12/1, 12/20 |
20% |
Construct & test a cognitive training game that uses everyday objects |
8. |
1/11 |
20% |
Develop & test a prototype based on your yesterday interview/observations of elderly; Presentation of your prototype |
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週次 |
日期 |
單元主題 |
第1週 |
9/14 |
設計與心理學 |
第2週 |
9/21 |
Conceptual: UX、Deign processes、CSE/EID、Activity theory.
Practical: Usability testing、Contextual inquiry、Persona、Prototyping. |
第3週 |
9/28 |
Conceptual: UX、Deign processes、CSE/EID、Activity theory.
Practical: Usability testing、Contextual inquiry、Persona、Prototyping. |
第4週 |
10/05 |
Conceptual: UX、Deign processes、CSE/EID、Activity theory.
Practical: Usability testing、Contextual inquiry、Persona、Prototyping. |
第5週 |
10/12 |
Conceptual: UX、Deign processes、CSE/EID、Activity theory.
Practical: Usability testing、Contextual inquiry、Persona、Prototyping. |
第6週 |
10/19 |
Conceptual: UX、Deign processes、CSE/EID、Activity theory.
Practical: Usability testing、Contextual inquiry、Persona、Prototyping. |
第7週 |
10/26 |
Conceptual: UX、Deign processes、CSE/EID、Activity theory.
Practical: Usability testing、Contextual inquiry、Persona、Prototyping. |
第8週 |
11/02 |
Conceptual: UX、Deign processes、CSE/EID、Activity theory.
Practical: Usability testing、Contextual inquiry、Persona、Prototyping. |
第9週 |
11/09 |
期中考週 |
第10週 |
11/16 |
EID & AT vs. iPhone/iPad user experience guidelines |
第11週 |
11/23 |
HF in Web designs |
第12週 |
11/30 |
HF in Web designs |
第13週 |
12/07 |
HF in Web designs |
第14週 |
12/14 |
HF in Web designs |
第15週 |
12/21 |
HF in Web designs |
第16週 |
12/28 |
16:20 淘寶 |
第18週 |
01/11 |
Presentation of your prototype |
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